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Future Of Work: Using Gamification For Human Resources

Tuesday, April 7, 2015   (0 Comments)
Posted by: Amber Javaid
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2015 will be the year gamification inside the workplace migrates from a few isolated pilots to a new way to engage and recognize high performing employees. Gamification takes the essence of games — attributes such as fun, play, transparency, design, competition and yes, addiction— and applies these to a range of real-world processes inside a company from recruiting to learning & development. Gaming concepts have begun working their way into key HR processes in two ways: as a serious game such as the example below from PwC in recruiting new job candidates to cloud based gamification engines offered by BadgevilleBunchBall and Axonify.  Both forms of gamification are moving into the enterprise as companies look for new ways to attract, engage, incentivize and retain employees. Read More